You are the RNG
This game is super bad :D
If you want to play a good game consider our last year's Rhombicuboctahedron
Status | Prototype |
Platforms | HTML5 |
Authors | Raykon, NeedAHealing |
Made with | Unity |
Tags | Game Maker's Toolkit Jam |
This game is super bad :D
If you want to play a good game consider our last year's Rhombicuboctahedron
Status | Prototype |
Platforms | HTML5 |
Authors | Raykon, NeedAHealing |
Made with | Unity |
Tags | Game Maker's Toolkit Jam |
Comments
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Thanks for the game! I found it quite confusing to be thrown in like this but I guess friendly intros sometimes have to be sacrificed for jams. From what I understand, I am meant to make decisions about whether a certain event happens or not, acting as the RNG. There is a fixed probability that the likelihood of an event is supposed to be and straying from it (like, always hitting when the probability of a hit is 80%) makes the gamer more suspicious of me because they think I'm lying about the probability. I like the concept quite a lot, it's almost a stealth game with how you're trying to seem as normal as possible. I think the bars at the bottom are health and susness but I don't fully understand how to read them, if they're changing they're doing so so slightly that I don't really notice.
The Livecam is a great idea for a more visual indicator of how suspicous my player is feeling with me. But sometimes they change reactions when I select a damage value, but then moving the slider back to where it was doesn't revert the change, which I thought it would. Maybe only change reactions when I lock in how much damage is done (since in-universe that's the point at which they would actually notice my BS) It's hard to see how far I am from finishing the game, I'm guessing that would be when either fighter wins? Or is it just if the gamer wins? In part because of the instant dive into action, I'm not sure if my only goal is to be a believable RNG or if I'm trying to also help the gamer win/lose.
I think I triggered a subtraction glitch where the Sus meter goes to 8.550001/10, guessing it isn't meant to. I'm not sure how you'd fix or even reproduce this
If this was to be expanded upon, I think adding animation to the 2 characters for their attacks would be the lowest effort-highest gain thing to implement that would help add some more juice/feel to the game. After that maybe a splash screen setting out how the game works, the sus meter etc. and the conditions for winning/losing. Most of it isn't too hard to figure out but I'm still unsure about whether I have any loyalty to the player or not.
Nice work
Sorry, I should have put this in the submission page. This is my first jam reviewing lol
Hey! Artist here. Thank you very much for your feedback. Both the meter and the face expression were to show suspiciousness of a "player". First one was simply to show, how "hot" or "cold" your situation was, and the second one is more of a comic addition. We thought the face expression would be considered more funny for actual players, rather than watching some line lengthen/shorten.
Also the animation part is a mistake on my site, because I am probably a newbie artist, if not less, and secondly I was too excited drawing different sprites to the point I drew 3 sprites of different enemies, but we wouldn't make it in time, if we tried to implement them.
And this is kind of apologetic reply is the only thing I can do to defend our game. Still thanks that you said that our game is nice, we tried.